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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Paperback - 2006 - 1st Edition

by Frank D. Luna


From the publisher

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. Features include: understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stencilling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping; find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; and review key ideas, gain programming experience, and explore new topics with th full source code for every sample application.

Details

  • Title Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
  • Author Frank D. Luna
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 626
  • Volumes 1
  • Language ENG
  • Publisher Wordware Publishing
  • Date June 25, 2006
  • Illustrated Yes
  • ISBN 9781598220162 / 1598220160
  • Weight 1.91 lbs (0.87 kg)
  • Dimensions 8.98 x 6.06 x 1.4 in (22.81 x 15.39 x 3.56 cm)
  • Library of Congress subjects Three-dimensional display systems, Computer games - Programming
  • Library of Congress Catalog Number 2006006448
  • Dewey Decimal Code 794.815
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

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Introduction to 3D Game Programming with Directx 9.0c : A Shader Approach

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Introduction to 3D Game Programming with Directx 9.0c : A Shader Approach

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