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OpenGL(R) Programming Guide The Official Guide to Learning OpenGL, Version 1.2
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OpenGL(R) Programming Guide The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition) Paperback - 1999

by Woo, Mason.; Jackie Neider; Tom Davis; Dave Shreiner; OpenGL Architecture Review Board


From the publisher

OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images. The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including: *3D texture mapping *Multitexturing *

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  • Title OpenGL(R) Programming Guide The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
  • Author Woo, Mason.; Jackie Neider; Tom Davis; Dave Shreiner; OpenGL Architecture Review Board
  • Binding Paperback
  • Edition 3rd
  • Publisher Addison-Wesley Professional, Lebanon, Indiana, U.S.A
  • Date August 6, 1999
  • ISBN 9780201604580
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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)

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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2
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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2
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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

by Woo, Mason, Sheridan, Mary Beth, Neider, Jackie, OpenGL Architecture Review Board Staff, Davis, Wayne R

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OpenGL 1.2. Guide du programmeur
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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2
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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

by Woo, Mason, Sheridan, Mary Beth, Neider, Jackie, OpenGL Architecture Review Board Staff, Davis, Wayne R

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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

by Jackie Neider; Wayne R. Davis; Mary Beth Sheridan; OpenGL Architecture Review Board Staff; Mason Woo

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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2
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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

by Woo, Mason, Sheridan, Mary Beth, Neider, Jackie, OpenGL Architecture Review Board Staff, Davis, Wayne R

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Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

Open GL Programming Guide : The Official Guide to Learning OpenGL, Version 1.2

by Jackie Neider; Wayne R. Davis; Mary Beth Sheridan; OpenGL Architecture Review Board Staff; Mason Woo

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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)

by Mason Woo; Jackie Neider; Tom Davis; Dave Shreiner; OpenGL Architecture Review Board

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