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How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First Century
by Dunnigan, James F
- Used
- Paperback
- Condition
- Very good.
- ISBN 10
- 006009012X
- ISBN 13
- 9780060090128
- Seller
-
Silver Spring, Maryland, United States
Payment Methods Accepted
About This Item
New York, NY: Quill, 2003. Reprint. 4th edition. Fifth printing. Trade paperback. Very good.. Trade paperback. Glued binding. x, 659, [1] p. Illustrations. Glossary. Sources and Suggested Readings. Index. From Wikipedia: "James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. He was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the Sergeant ballistic missile, which included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he became involved in wargaming. He designed Jutland, which Avalon Hill published in 1967, following it up with 1914 the next year, and PanzerBlitz in 1970, which eventually sold most than 300, 000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which soon became Simulations Publications Inc. (SPI). Dunnigan created SPI in order to save the magazine Strategy & Tactics, which was published by Chris Wagner. Dunnigan had been a contributor to the magazine since Strategy & Tactics #2 (February 1967), and when Wagner was having financial difficulties with the magazine he sold Dunningan the rights for $1. Dunnigan set up shop in a windowless basement in New York City's Lower East Side, and published his first issue from there, Strategy & Tactics #18 (September 1969); starting with that issue, every issue included a new wargame. Dunnigan also designed the game Sniper! (1973). Dunnigan later designed Dallas: The Television Role-Playing Game (1980), the first ever licensed role-playing game. [2]: 99 In 1980, Dunnigan was forced out of SPI due to the company's worsening financial situation. Between 1966 and 1992, he designed over 100 wargames and other conflict simulations, ranging from 1969's Up Against the Wall, Motherfucker about the student takeover at Columbia (which he witnessed as a bystander), to the gigantic War in Europe, to the online Hundred Years' War, which has been running since 1992. In 1979, he wrote The Complete Wargames Handbook, and in 1980 How to Make War....Dunnigan regularly lectures at military and academic institutions, such as the Chief of Naval Operations Strategic Studies Group, in Newport, Rhode Island."
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Details
- Bookseller
- Ground Zero Books (US)
- Bookseller's Inventory #
- 67907
- Title
- How to Make War: A Comprehensive Guide to Modern Warfare in the Twenty-First Century
- Author
- Dunnigan, James F
- Format/Binding
- Trade paperback
- Book Condition
- Used - Very good.
- Quantity Available
- 1
- Edition
- Reprint. 4th edition. Fifth printing
- Binding
- Paperback
- ISBN 10
- 006009012X
- ISBN 13
- 9780060090128
- Publisher
- Quill
- Place of Publication
- New York, NY
- Date Published
- 2003
- Keywords
- Nuclear Weapons, Leadership, Special Operations, Logistics, Infantry, Combat Support, Paramilitary, Air Defense
Terms of Sale
Ground Zero Books
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About the Seller
Ground Zero Books
Biblio member since 2005
Silver Spring, Maryland
About Ground Zero Books
Founded and operated by trained historians, Ground Zero Books, Ltd., has for over 30 years served scholars, collectors, universities, and all who are interested in military and political history.
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Much of our diverse stock is not yet listed on line. If you can't locate the book or other item that you want, please contact us. We may well have it in stock. We welcome your want lists, and encourage you to send them to us.
Glossary
Some terminology that may be used in this description includes:
- Reprint
- Any printing of a book which follows the original edition. By definition, a reprint is not a first edition.
- Trade Paperback
- Used to indicate any paperback book that is larger than a mass-market paperback and is often more similar in size to a hardcover...