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Introduction to 3D Game Programming with DirectX 10
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Introduction to 3D Game Programming with DirectX 10 Paperback - 2008 - 1st Edition

by Frank D. Luna

From the publisher

Includes bibliographical references and index.

Details

  • Title Introduction to 3D Game Programming with DirectX 10
  • Author Frank D. Luna
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 502
  • Volumes 1
  • Language ENG
  • Publisher Wordware Publishing
  • Date 2008-10
  • Illustrated Yes
  • ISBN 9781598220537 / 1598220535
  • Weight 1.55 lbs (0.70 kg)
  • Dimensions 8.94 x 6.32 x 1.08 in (22.71 x 16.05 x 2.74 cm)
  • Library of Congress subjects Three-dimensional display systems, Computer games - Programming
  • Library of Congress Catalog Number 2008025034
  • Dewey Decimal Code 794.815

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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and...

Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)

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Introduction to 3D Game Programming with DirectX 10
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Introduction to 3D Game Programming with DirectX 10

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Introduction to 3D Game Programming with DirectX 10
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Introduction to 3D Game Programming with DirectX 10

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Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10

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Introduction to 3D Game Programming with DirectX 10
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Introduction to 3D Game Programming with DirectX 10

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Introduction to 3D Game Programming with DirectX 10

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Introduction to 3D Game Programming with DirectX 10
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Introduction to 3D Game Programming with DirectX 10

by Luna, Frank

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