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Game Physics Pearls
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Game Physics Pearls Hardcover - 2010

by Gino Van Den Bergen (Editor); Dirk Gregorius (Editor)


From the publisher

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

Details

  • Title Game Physics Pearls
  • Author Gino Van Den Bergen (Editor); Dirk Gregorius (Editor)
  • Binding Hardcover
  • Pages 368
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Date 2010-07-23
  • Features Bibliography, Index, Table of Contents
  • ISBN 9781568814742 / 1568814747
  • Weight 1.36 lbs (0.62 kg)
  • Dimensions 9.1 x 6.1 x 0.9 in (23.11 x 15.49 x 2.29 cm)
  • Library of Congress subjects Computer games - Programming, Physics - Programming
  • Library of Congress Catalog Number 2010021721
  • Dewey Decimal Code 794.815

Media reviews

Citations

  • Choice, 03/01/2011, Page 0
  • Scitech Book News, 12/01/2010, Page 21

About the author

Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology.

Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics.

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Game Physics Pearls
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Game Physics Pearls

by Van Den Bergen, Gino (Editor)/ Gregorius, Dirk (Editor)

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ISBN 10 / ISBN 13
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Game Physics Pearls
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Game Physics Pearls

by Van Den Bergen, Gino (Editor)/ Gregorius, Dirk (Editor)

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  • Hardcover
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Hardcover
ISBN 10 / ISBN 13
9781568814742 / 1568814747
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A K Peters Ltd, 2010. Hardcover. New. 1st edition. 352 pages. 9.00x6.00x0.75 inches.
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