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Basics of Game Design
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Basics of Game Design Paperback - 2011 - 1st Edition

by Michael Moore


From the publisher

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Details

  • Title Basics of Game Design
  • Author Michael Moore
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 392
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Date 2011-03-18
  • Features Index, Maps, Table of Contents
  • ISBN 9781568814339 / 156881433X
  • Weight 1.63 lbs (0.74 kg)
  • Dimensions 8.9 x 5.9 x 1 in (22.61 x 14.99 x 2.54 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Library of Congress subjects Computer games - Programming, Video games - Design
  • Library of Congress Catalog Number 2010053534
  • Dewey Decimal Code 794.815

Media reviews

Citations

  • Choice, 10/01/2011, Page 0
  • Reference and Research Bk News, 08/01/2011, Page 198
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Basics of Game Design

Basics of Game Design

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