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Animating Real-Time Game Characters (Game Development Series)
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Animating Real-Time Game Characters (Game Development Series) Paperback - 2002 - 1st Edition

by Paul Steed


From the publisher

Explore the complete process of animating game characters in real-time, and learn to make them fast, effective, and full of life with this practical guide. Using the tools of 3ds max and character studio, users learn everything they need for designing, modeling, texturing, rigging, and keyframing a dynamic character.

Details

  • Title Animating Real-Time Game Characters (Game Development Series)
  • Author Paul Steed
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 392
  • Publisher Charles River Media, Hingham, Massachusetts, U.S.A.
  • Date December 5, 2002
  • ISBN 9781584502708
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Animating Real-Time Game Characters (Game Development Series)

Animating Real-Time Game Characters (Game Development Series)

by Paul Steed

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Animating Real-Time Game Characters
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Animating Real-Time Game Characters

by Steed, Paul

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Animating Real-Time Game Characters

Animating Real-Time Game Characters

by Paul Steed

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Charles River Media, 2002. Paperback. Very Good. Disclaimer:A copy that has been read, but remains in excellent condition. Pages are intact and are not marred by notes or highlighting, but may contain a neat previous owner name. The spine remains undamaged. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Animating Real-Time Game Characters (Charles River Media Game Development)
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Animating Real-Time Game Characters (Charles River Media Game Development)

by Paul Steed

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Animating Real-Time Game Characters

Animating Real-Time Game Characters

by Steed, Paul

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Hingham, Massachusetts: Charles River Media. Very Good with no dust jacket. 2003. First Edition. Softcover. 1584502703 . 392 pp. Edgewear, corners rubbed. Tips and tricks from one of the industry's top animators. Includes companion Windows CD-ROM. Heavy book. ; Large 8vo 9" - 10" tall .
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Animating Real-Time Game Characters

Animating Real-Time Game Characters

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Animating Real-Time Game Characters (Game Development Series)
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Animating Real-Time Game Characters (Game Development Series)

by Steed, Paul

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