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Games That Teach: Experiential Activities for Reinforcing Training
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Games That Teach: Experiential Activities for Reinforcing Training Paperback - 1998 - 1st Edition

by Steve Sugar


From the publisher

Games are your answer!

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!

Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content.

With this simple book, you'll quickly create perfect games for every setting!

In this book you'll get:

  • An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience.
  • A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
  • A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.

As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

From the rear cover

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know?
You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!
Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seem to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach"-every game has a practical, instructional purpose.
In this book you'll get:
An abundance of unique and playful games. These content-reinforcing designs will increase the "smile quotient" of even the most hard-to-please audience.
A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.
In the Foreword, game legend Sivasailam "Thiagi" Thiagarajan identifies Games That Teach as a collection he "can use immediately." You'll agree. You'll employ these games again and again, wherever and whatever the setting.
As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!
About the Author
Steve Sugar, whom game legend Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on several American Society of Training and Development (ASTD) INFO-LINE publications, has created three game systems that are used across the world. He speaks at all of the major training conferences, and has been interviewed in Training magazine.
paperback / 208 pages
Games that Teach / Code F507-C28 / $39.95

From the jacket flap

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know?
You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!
Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seem to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach"-every game has a practical, instructional purpose.
In this book you'll get:
An abundance of unique and playful games. These content-reinforcing designs will increase the "smile quotient" of even the most hard-to-please audience.
A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.
In the Foreword, game legend Sivasailam "Thiagi" Thiagarajan identifies Games That Teach as a collection he "can use immediately." You'll agree. You'll employ these games again and again, wherever and whatever the setting.
As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!
About the Author
Steve Sugar, whom game legend Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on several American Society of Training and Development (ASTD) INFO-LINE publications, has created three game systems that are used across the world. He speaks at all of the major training conferences, and has been interviewed in Training magazine.
paperback / 208 pages
Games that Teach / Code F507-C28 / $39.95

Details

  • Title Games That Teach: Experiential Activities for Reinforcing Training
  • Author Steve Sugar
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 192
  • Volumes 1
  • Language ENG
  • Publisher Pfeiffer, San Francisco, California
  • Date 1998-06-16
  • Illustrated Yes
  • Features Illustrated, Index
  • ISBN 9780787940188 / 0787940186
  • Weight 1.16 lbs (0.53 kg)
  • Dimensions 10.95 x 8.52 x 0.59 in (27.81 x 21.64 x 1.50 cm)
  • Library of Congress subjects Organizational learning, Employees - Training of
  • Library of Congress Catalog Number 97076317
  • Dewey Decimal Code 658.312

About the author

STEVE SUGAR, whom game legAnd Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on several American Society of Training and Development (ASTD) INFO-LINE publications, has created three game systems that are used across the world. He speaks at all of the major training conferences, and has been interviewed in Training magazine.
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