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Half-Real: Video Games Between Real Rules and Fictional Worlds
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Half-Real: Video Games Between Real Rules and Fictional Worlds Hardcover - 2005

by Jesper Juul


From the publisher

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from "Pong" to "The Legend of Zelda," from chess to "Grand Theft Auto," he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.

Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make "Half-Real" of interest to media, literature, and game scholars as well as to game professionals and gamers.

Details

  • Title Half-Real: Video Games Between Real Rules and Fictional Worlds
  • Author Jesper Juul
  • Binding Hardcover
  • Edition First Edition
  • Pages 233
  • Volumes 1
  • Language ENG
  • Publisher MIT Press (MA), Cambridge
  • Date 2005-11
  • Illustrated Yes
  • ISBN 9780262101103 / 0262101106
  • Weight 1.4 lbs (0.64 kg)
  • Dimensions 9.22 x 7.22 x 0.81 in (23.42 x 18.34 x 2.06 cm)
  • Library of Congress subjects Video games - Rules, Video games - Psychological aspects
  • Library of Congress Catalog Number 2005047863
  • Dewey Decimal Code 794.8
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Half-Real: Video Games Between Real Rules and Fictional Worlds
Stock Photo: Cover May Be Different

Half-Real: Video Games Between Real Rules and Fictional Worlds

by Jesper Juul

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  • Hardcover
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9780262101103 / 0262101106
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MIT Press, 2005. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. Clean from markings. In good all round condition. Dust jacket in good condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,750grams, ISBN:9780262101103
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Half-Real: Video Games between Real Rules and Fictional Worlds [Hardcover]  Jesper Juul
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Half-Real: Video Games between Real Rules and Fictional Worlds [Hardcover] Jesper Juul

by Jesper, Juul

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Half-Real: Video Games Between Real Rules and Fictional Worlds
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Half-Real: Video Games Between Real Rules and Fictional Worlds

by Juul, J.

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MIT Press, 2011. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780262101103
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Half-Real : Video Games Between Real Rules and Fictional Worlds
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Half-Real : Video Games Between Real Rules and Fictional Worlds

by Juul, Jesper

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Half-Real : Video Games Between Real Rules and Fictional Worlds
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Half-Real : Video Games Between Real Rules and Fictional Worlds

by Juul, Jesper

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ISBN 10 / ISBN 13
9780262101103 / 0262101106
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Half-Real: Video Games Between Real Rules and Fictional Worlds

Half-Real: Video Games Between Real Rules and Fictional Worlds

by Juul, Jesper

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Half-Real: Video Games between Real Rules and Fictional Worlds
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Half-Real: Video Games between Real Rules and Fictional Worlds

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Half–Real – Video Games between Real Rules and Fictional Worlds
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Half–Real – Video Games between Real Rules and Fictional Worlds

by Juul, Jesper

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