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Computer Graphics Using Java 2D and 3D
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Computer Graphics Using Java 2D and 3D Paperback - 2006 - 1st Edition

by Y. Daniel Liang


From the publisher

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. KEY TOPICS: Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. MARKET: For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

Details

  • Title Computer Graphics Using Java 2D and 3D
  • Author Y. Daniel Liang
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 480
  • Volumes 1
  • Language ENG
  • Publisher Pearson
  • Date December 6, 2006
  • Illustrated Yes
  • ISBN 9780130351180 / 0130351180
  • Weight 1.82 lbs (0.83 kg)
  • Dimensions 9.36 x 7.82 x 0.69 in (23.77 x 19.86 x 1.75 cm)
  • Library of Congress subjects Computer graphics, Java (Computer program language)
  • Library of Congress Catalog Number 2006049804
  • Dewey Decimal Code 005.133

About the author

Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.
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Computer Graphics Using Java 2D And 3D
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Computer Graphics Using Java 2D And 3D
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Computer Graphics Using Java 2D And 3D

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Computer Graphics Using Java 2D and 3D
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Computer Graphics Using Java 2D and 3D

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