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Ultimate Game Design: Building Game Worlds
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Ultimate Game Design: Building Game Worlds Paperback - 2003 - 1st Edition

by Tom Meigs


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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney


Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

From the rear cover

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.

  • Develop a comprehensive previsualization process for your game project
  • Create topographic maps and reference drawings for level planning and layout
  • Build up your game scenes with lighting, texturing, particles, effects, and audio
  • Place actors, props, and items and tune specific camera details
  • Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
  • Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
  • Develop and design games for wireless devices including PDAs and mobile phones
  • Implement a testing loop
  • Learn how to avoid mistakes and set yourself up for success

Details

  • Title Ultimate Game Design: Building Game Worlds
  • Author Tom Meigs
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 368
  • Volumes 1
  • Language ENG
  • Publisher McGraw-Hill Companies, New York
  • Date 2003-06-09
  • Illustrated Yes
  • Features Illustrated, Index, Maps, Table of Contents
  • ISBN 9780072228991 / 0072228997
  • Weight 1.4 lbs (0.64 kg)
  • Dimensions 9.1 x 7.3 x 0.9 in (23.11 x 18.54 x 2.29 cm)
  • Library of Congress subjects Computer games - Programming, Video games - Design
  • Library of Congress Catalog Number 2004297509
  • Dewey Decimal Code 794.815
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Ultimate Game Design: Building Game Worlds
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Ultimate Game Design: Building Game Worlds

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Ultimate Game Design: Building Game Worlds
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Ultimate Game Design: Building Game Worlds

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New. Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
Item Price
£40.39
£9.95 shipping to USA
Ultimate Game Design: Building Game Worlds
Stock Photo: Cover May Be Different

Ultimate Game Design: Building Game Worlds

by Tony Meigs

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Paperback
ISBN 13
9780072228991
ISBN 10
0072228997
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Ultimate Game Design: Building Game Worlds
Stock Photo: Cover May Be Different

Ultimate Game Design: Building Game Worlds

by Meigs, Tom

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ISBN 13
9780072228991
ISBN 10
0072228997
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